英雄不再

人氣指數:
二手品
日文名稱:ヒーローズ(アクション)
英文名稱:NO MORE HEROES
類別:懷舊遊戲
定價:7,140円
售價:299.00
人數:1 人
分級1/發行日期: 全年齡 2007-12-06
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遊戲內容

《英雄不再》(No More Heroes,日文名:ヒーローズ)是由日本知名創作者須田剛一(Goichi Suda,又名Suda51)領軍的Grasshopper Manufacture開發、Marvelous Entertainment發行的動作遊戲,於2007年(日本)和2008年(歐美)在Wii平台推出。以其獨特的風格、反傳統的敘事方式與血腥爽快的戰鬥設計,在Wii的遊戲陣容中脫穎而出,成為風格鮮明且極具爭議性的作品。

主角是Travis Touchdown,一名宅氣十足的美國青年,沉迷於動畫、摔角與光劍收藏。某天,他在網拍上意外獲得一把類似星際大戰光劍的高科技武器——“光束刀”(Beam Katana),並因緣際會下接受神秘女殺手Sylvia Christel的邀請,踏上挑戰全國頂尖殺手排名的血腥旅程。為成為「全美排名第一的殺手」,Travis必須擊敗前十名的殺手,每個對手都是個性強烈、背景奇特的角色,從冰冷殺手到搖滾老爹,甚至還有穿著學校制服的兇殘雙胞胎。這些角色設計大膽、風格迥異,使每場Boss戰都宛如一場獨立戲劇。

戰鬥系統是《英雄不再》的核心樂趣之一。透過Wii遙控器與Nunchuk進行操作,利用按鍵進行基本攻擊,再搭配體感動作施展重擊或終結技。當敵人被削弱至瀕死狀態時,畫面會出現類似Quick Time Event的箭頭提示,這時需迅速揮動Wii遙控器,朝特定方向劈砍,完成血腥的斬殺畫面。這些處決動作搭配誇張的濺血效果與漫畫風格的視覺演出,營造出快感十足的戰鬥節奏。而Travis本身也是摔角愛好者,因此在戰鬥中還能施展多種摔技,如抱摔、過肩摔等,進一步強化動作演出的戲劇性。

除了主要任務的殺手戰外,也設計開放式的城市探索元素。Travis的據點位於虛構的美國西岸城市「Santa Destroy」,他騎著他那台浮誇又巨大的摩托車「Schpeltiger」穿梭在城市各處,接受打工任務、蒐集金錢、提升裝備,甚至參加一些惡搞意味濃厚的迷你遊戲,例如剪草、撿垃圾、煎漢堡等「殺手生活的日常」。這些元素不僅增加遊戲的可玩性,也突顯出這個角色的矛盾與荒謬—一邊是冷血殺手,一邊卻過著極度庸俗的日常。

視覺風格方面,採用強烈的色彩對比與粗線條的漫畫渲染風格,帶有濃厚的B級片與街頭文化氣息。從介面設計、過場動畫到敵人的爆血效果,都呈現出須田剛一一貫的獨立精神與反主流美學。而音樂則結合搖滾、電音與日本風格輕音樂,交織出一種前衛且難以歸類的聲音世界,加上角色語音演出極具誇張戲劇張力,使整體沉浸感更為強烈。

在市場反應上,雖未打入主流市場,但在核心玩家與評論界中引起高度評價。許多評論稱讚其創意十足、暴力美學獨樹一格,是Wii平台上難得一見的成人向動作遊戲。特別是針對體感操作與戰鬥節奏的結合,被視為Wii體感技術成功應用的代表作品之一。然而也有部分批評指出城市探索的設計稍嫌空洞、畫面解析度與細節較粗糙、重複打工系統略顯拖戲。

儘管如此,憑藉其風格化敘事、黑色幽默與與眾不同的遊戲哲學,迅速建立起一群忠實粉絲,並開啟一個後續發展完整的系列,包括續作《英雄不再2:英雄日落》與《英雄不再3》,更成為須田剛一最具代表性的原創IP之一。

總結來說,這是充滿顛覆性的動作遊戲,既有爽快的戰鬥操作,也有深藏於胡鬧外表下的文化批判與反英雄主題。不僅是Wii平台上最具個人風格的作品之一,也是動作遊戲領域中難得一見的藝術化實驗。對於尋求與眾不同、極具話題性的遊戲體驗者而言,這是值得一試的殺手旅程。

No More Heroes (Japanese title: ヒーローズ) is an action game developed by the Japanese studio Grasshopper Manufacture, led by the renowned creator Goichi Suda (also known as Suda51), and published by Marvelous Entertainment. Released for the Wii in 2007 (Japan) and 2008 (Western markets), the game stood out in the Wii library with its distinctive style, unconventional narrative, and over-the-top combat, earning both acclaim and controversy for its bold creative direction.

 

The story follows Travis Touchdown, a geeky young American obsessed with anime, pro wrestling, and beam katana collectibles. One day, after winning a high-tech weapon—essentially a lightsaber-like beam katana—in an online auction, Travis gets roped into a deadly game by a mysterious assassin named Sylvia Christel. His goal? To climb the ranks of the United Assassins Association and become the number one hitman in America. To do so, Travis must face off against the top ten ranked assassins—each a wildly unique and eccentric boss, from icy killers to rock-star dads, and even school-uniformed psychotic twins. These characters are brought to life with bold designs and exaggerated personalities, making every boss fight feel like its own mini theatrical production.

Combat is at the heart of No More Heroes, and it’s where the Wii’s motion controls shine. Players use the Wii Remote and Nunchuk: buttons handle basic attacks, while motion inputs unleash powerful strikes and finishing moves. When an enemy is near death, the screen prompts a quick-time event with directional arrows, requiring the player to slash the Wii Remote in the indicated direction to execute a cinematic, bloody kill. These finishing moves, combined with stylized comic book effects and torrents of exaggerated blood splatter, make for highly visceral and gratifying action. Travis’s love for pro wrestling also comes into play, as he can perform a variety of throws—like suplexes and powerbombs—adding theatrical flair to battles.

Beyond the ranked assassin battles, the game includes open-world exploration elements. Travis resides in the fictional West Coast city of Santa Destroy, riding around on his oversized, gaudy motorcycle, the Schpeltiger. Players can take on odd jobs, collect money, upgrade weapons, and participate in tongue-in-cheek mini-games like mowing lawns, picking up trash, and flipping burgers. These mundane side activities add a layer of satire to the game, reflecting the duality of Travis’s life—a cold-blooded killer who still needs to take on low-paying part-time gigs.

Visually, the game adopts a bold, comic-inspired aesthetic with high-contrast colors, thick outlines, and a gritty, B-movie, street-art sensibility. From UI design to the stylized blood explosions, everything reflects Suda51’s signature indie flair and anti-mainstream design philosophy. The soundtrack blends rock, electronic beats, and light Japanese melodies into a unique sonic landscape, while the over-the-top voice acting gives the characters a dramatic, often humorous edge.

Reception-wise, No More Heroes didn’t break into the mainstream market but gained a strong cult following and critical praise, especially among core gamers and the media. It was lauded for its creativity, stylish violence, and its successful integration of motion controls into meaningful, satisfying gameplay. Critics highlighted the game's originality and adult tone as rare for the Wii platform. However, some pointed out shortcomings such as the open-world’s emptiness, low visual fidelity, and the repetitive nature of the job system, which could disrupt pacing.

Despite these flaws, the game carved out a niche for itself with its stylized narrative, dark humor, and anti-hero philosophy. It went on to spawn a full series, including No More Heroes 2: Desperate Struggle and No More Heroes III, establishing itself as one of Suda51’s most iconic original IPs.

In summary, No More Heroes is a subversive action game that delivers exhilarating combat alongside a deeper undercurrent of cultural commentary and satire. It’s one of the most distinct and artistically experimental titles on the Wii—perfect for players seeking a bold, unconventional, and unforgettable journey into the life of a very strange assassin.

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