FC 暗黑神的挑戰 / 暗黑之挑戰 完全攻略

人氣指數:
二手品
日文名稱:FC チェスターフィールド 完全攻略テクニックブック
英文名稱:Chester Field - Ankoku Shin heno Chousen
類別:遊戲攻略
人數:1 人
分級1/發行日期: 全年齡 1988-08-20
分享社群:
遊戲內容

於1987年7月30日在任天堂 Famicom(紅白機)上推出的《暗黑神的挑戰》(Chester Field - Ankoku Shin heno Chousen / チェスターフィールド 暗黒神への挑戦),是由Vic Tokai開發並發行的一款融合橫向捲軸動作與角色成長要素的早期經典作品。在《薩爾達傳說》與《林克的冒險》開啟動作角色扮演風潮的年代,選擇走出一條更偏向「關卡制探索」的路線,並以龐大且充滿壓迫感的地下迷宮設計,為玩家構築出一個陰暗、危機四伏的奇幻世界。

在遊戲基本表現上,展現Vic Tokai對於畫面層次與氛圍營造的企圖心。整體結構由多個大型關卡組成,每一區域同時包含地面上的橫向戰鬥場景,以及錯綜複雜的地下迷宮。畫面色調偏向陰沉與荒涼,成功塑造出一種被黑暗力量侵蝕的末世感。尤其值得一提的是遊戲內建的迷宮縮小地圖功能,在當時屬於相當少見且貼心的設計,大幅降低了玩家在迷宮中迷失的挫折感。音樂方面則以節奏緊湊、略帶哀愁的旋律為主,搭配簡潔卻有力的音效,使整體氛圍更顯孤獨與壯烈。

故事背景設定在遙遠的加法爾島,一個原本和平的國度,卻因暗黑神格農的復活而陷入毀滅邊緣。國王被殺,公主卡蓮遭到囚禁,整座島嶼被魔物軍團所佔據。主角肯恩作為倖存的騎士,肩負起收復家園的重任,從邊境出發,逐步攻克各個被敵人控制的據點。在這段旅程中,他不僅要面對強大的敵人,還必須深入陰暗的地下迷宮,尋找傳說中的武器與通往最終神殿的道路。這不僅是一場對抗邪惡的戰爭,更是一段考驗意志與耐力的孤獨冒險。

在操作與系統設計方面,展現出超越同時代的深度。引入明確的角色成長機制,主角可以透過擊敗敵人獲得經驗值,提升生命上限與生存能力,同時還能透過收集金幣在商店購買裝備與道具,例如盾牌、防具,以及具備特殊功能的魔法工具。探索則圍繞著複雜的地下迷宮展開,需要在地面與地底之間來回切換,解開隱藏通道與機關,這種立體化的設計大幅提升遊戲的策略性與空間感。此外,戰鬥系統偏向硬派,攻擊距離有限且敵人行動積極,必須精準掌握出手時機,並善用防禦與道具切換來應對各種威脅。隨著遊戲進程推進,對操作精度與反應速度的要求也愈發嚴苛。

在市場評價方面,普遍被視為一款完成度高但難度極具挑戰性的作品。評論普遍肯定其紮實的系統設計與濃厚的黑暗氛圍,認為它在早期A-RPG類型中佔有一席之地。儘管其高難度與迷宮設計對一般玩家而言門檻較高,使其知名度未能與任天堂自家大作相提並論,但在核心玩家與懷舊社群中,這款作品長期被視為被低估的佳作。它那種不妥協的設計理念與深沉的世界觀,使人即便在歷經挫敗之後,仍對通關所帶來的成就感記憶猶新,也因此成為紅白機時代中一段令人難忘的黑暗傳奇。

Released on July 30, 1987, for the Nintendo Famicom, Chester Field: Ankoku Shin e no Chousen is an early classic developed and published by Vic Tokai that blends side-scrolling action with RPG-style progression. At a time when titles like The Legend of Zelda and Zelda II: The Adventure of Link were defining the action RPG genre, this game carved out its own identity with a stage-based exploration structure and expansive, oppressive dungeon design, delivering a dark and demanding fantasy adventure.

 

In terms of presentation, the game reflects Vic Tokai’s ambition to create a strong sense of visual depth and atmosphere. Each stage is composed of both surface-level side-scrolling combat areas and intricate underground labyrinths. The overall color palette leans toward dark and desolate tones, effectively conveying a land corrupted by sinister forces. One particularly notable feature for its time is the inclusion of a minimap system within dungeons, a rare quality-of-life element in mid-1980s action games that helps mitigate player disorientation. The music carries a tense, almost melancholic rhythm, complemented by sharp, minimalist sound effects, reinforcing the feeling of a lone hero venturing into peril.

The story takes place on the distant Island of Gafar, once a peaceful land now plunged into chaos by the resurrection of the dark god Ganon—unrelated to the similarly named character from Zelda. The king has been slain, Princess Karen has been imprisoned, and the island has fallen under the control of monstrous forces. The protagonist, Kane, a surviving knight, sets out from the frontier to reclaim the land, liberate strongholds, and ultimately rescue the princess. Along the way, he must venture deep into treacherous underground dungeons in search of legendary weapons and the path to the final temple. The journey is not only a battle against evil but also a solitary test of endurance and resolve.

From a gameplay perspective, the title demonstrates a level of complexity ahead of its time. It incorporates a full RPG-style progression system, allowing Kane to gain experience from defeating enemies and increase his maximum health. Players can collect gold to purchase equipment such as shields, armor, and various magical tools, including items used for illumination or breaking walls. Exploration revolves heavily around the multi-layered dungeon system, requiring players to frequently transition between surface and underground areas, solve hidden pathways, and navigate intricate layouts. Combat is deliberately challenging, with short attack range and aggressive enemy patterns demanding precise timing and careful positioning. As the game progresses, the difficulty escalates significantly, requiring both mechanical skill and strategic resource management.

Critically, the game has been regarded as a solid yet highly challenging entry in the early action RPG landscape. Reviewers have praised its robust systems and strong atmospheric design, recognizing it as a noteworthy competitor within the genre. However, its high difficulty and complex dungeon layouts made it less accessible to casual players, limiting its mainstream recognition compared to Nintendo’s flagship titles. Over time, it has gained appreciation among hardcore enthusiasts and retro gaming communities, where it is often considered an underrated gem. Its uncompromising design philosophy and richly oppressive world have left a lasting impression, making it a memorable—if punishing—adventure from the Famicom era.

遊戲影片

運費計算方式:
貨款滿1000元運費外加90元
貨款1000以下:買1件運費外加 60元,買2件運費外加 70元,
買3件運費外加 80元 ,買4件運費外加 90元

貨到付款外加30元手續費
外島及大陸地區運費另計

付款方式:
線上刷卡:本站採用Paypal線上刷卡
虛擬帳號匯款:屬於您專屬的虛擬帳戶,方便站長查帳使用,本站強力推薦
實體ATM匯款:請將匯款帳號記錄下來至各大銀行ATM提款機轉帳
超商條碼繳費:請列印本站提供的條碼至四大超商繳費
線上轉帳:透過玉山銀行線上ATM轉帳(此系統只支援IE瀏覽器)

貨到付款:本站採用黑貓宅急便貨到付款

其他注意事項:
如需購買線上點數卡請直接跟站長連絡,本站不提供點數卡的線上付款