騰訊再次啟動購併韓國遊戲巨頭NEXON的計畫
韓國遊戲巨頭NEXON是亞洲最具代表性的線上遊戲公司之一,成立於1994年,由韓國企業家金正宙創辦,總部位於首爾,並於2011年在日本東京證券交易所掛牌上市(東證代碼:3659)。NEXON是全球首批導入「免費遊玩、道具付費」(F2P)模式的遊戲企業,在MMORPG與休閒遊戲領域扮演著先驅角色。從1996年推出世界首款圖形化MMORPG《風之國度》起,憑藉《楓之谷》、《跑跑卡丁車》等經典作品,迅速奠定其「韓國遊戲三巨頭」之一的地位(另兩家為 NCSoft 與網石)。
黃金時期起於2000年代,2003年問世的《楓之谷》成為全球爆款,累積註冊用戶超過1.8億人,年收入常駐10億美元以上,而其手遊版本《楓之谷M》則在東南亞持續熱銷。《跑跑卡丁車》更以其輕鬆上手的玩法與角色魅力,創下超過5億次下載與300萬同時在線的記錄。另一王牌《地下城與勇士》(DNF),由子公司Neople開發,經由騰訊代理進入中國市場,2021年年收入高達18億美元,是公司最強的盈利引擎。
近年來,NEXON開始著力發展新一代IP,如以二次元風格吸引年輕玩家的手遊《蔚藍檔案》,在日本與歐美地區成績亮眼,2023年收入年增率達67%。此外,公司也積極投資海外工作室,包括持股《戰爭機器》開發商The Coalition、《暗黑血統》團隊Gunfire Games,逐步建立全球化開發資源。
財務表現方面,一直以長線穩健著稱。2023年營收達3.2兆韓元(約24億美元),淨利率超過30%,營收來源主要集中在韓國(35%)、中國(28%)與日本(20%)。其中《DNF》與《楓之谷》貢獻 60%營收,顯示經典產品對公司業績的重大影響。手遊收入占比亦由2018年的32%提升至2023年的 58%,顯示其向移動平台成功轉型。
從市場結構來看,於韓國本土市占率達19%,僅次於NCSoft,全球MMO領域中則排名第三,僅落後於中國的騰訊與網易。這樣的戰略位置,使NEXON成為中國科技巨頭騰訊潛在的併購目標。
對騰訊而言,收購的潛在戰略價值極高。首先,NEXON的深厚MMO開發與運營技術,有助於彌補騰訊自研在此領域的不足;其次,在韓日市場的發行通路,可作為騰訊打入東北亞的跳板;再者,其旗下《楓之谷》、《跑跑卡丁車》等經典 IP 若能結合騰訊的社交平台(如微信、QQ)或小遊戲體系,將釋放更大的商業潛力。
然而,此筆交易亦存在諸多阻礙。最首當其衝的,是韓國政府對中資企業收購科技產業的高度審查。2022年,韓國已曾否決過一起由騰訊關聯企業提出的股權收購案,顯示政治風險不容小覷。其次,在估值方面,NEXON當前市值約為150 億美元,若騰訊需溢價收購,恐與其投資報酬預期產生落差。再者,NEXON內部長期採行「創意導向」的文化,而騰訊則以「數據驅動」為核心,雙方若合併,如何在管理理念與決策機制上達成平衡,也是一大挑戰。
面對未來,無論是否被收購,NEXON本身已進入關鍵轉型期。公司一方面積極降低對《DNF》的營收依賴,加大對如《蔚藍檔案》這類新世代 IP的培育;另一方面,也踏入3A級市場,投資超過1億美元打造的開放世界新作《The First Descendant》於2024年問世,成為進軍高端市場的重要試金石。在新興科技方面,試圖涉足元宇宙與區塊鏈領域,與Polygon合作推出《楓之谷》NFT項目,儘管玩家反應分歧,仍顯示其對Web3潛力的關注。
總結而言,NEXON的核心價值不僅來自現有的熱門產品,更來自其25年來在 MMO營運與亞洲玩家行為理解上的深厚積累。對騰訊而言,這或是高風險但高回報的併購賭注;而對全球遊戲產業格局而言,若交易成真,或將深刻改寫東北亞地區的產業權力分布與競爭態勢。
South Korean gaming giant NEXON is one of Asia’s most representative online game companies. Founded in 1994 by South Korean entrepreneur Kim Jung-ju, its headquarters is located in Seoul. In 2011, it was listed on the Tokyo Stock Exchange (TSE Code: 3659). NEXON was among the world’s first game companies to adopt the “Free-to-Play with in-game purchases” (F2P) model, playing a pioneering role in both the MMORPG and casual game markets.
Starting with the release of The Kingdom of the Winds in 1996—the world’s first graphical MMORPG—NEXON quickly established itself as one of the “Big Three” game companies in South Korea (alongside NCSoft and Netmarble), thanks to iconic titles like MapleStory and KartRider.
Its golden era began in the 2000s. Released in 2003, MapleStory became a global sensation, amassing over 180 million registered users and consistently generating over $1 billion in annual revenue. Its mobile version, MapleStory M, continues to perform well in Southeast Asia. KartRider, known for its easy-to-learn mechanics and charming characters, surpassed 500 million downloads and recorded over 3 million concurrent users. Another flagship title, Dungeon & Fighter (DNF), developed by subsidiary Neople and published in China by Tencent, achieved $1.8 billion in revenue in 2021, becoming the company’s most profitable title.
In recent years, NEXON has been focusing on developing new-generation intellectual properties (IPs), such as the anime-styled mobile game Blue Archive, which has seen strong performance in Japan and Western markets, with a 67% year-over-year revenue increase in 2023. The company has also been actively investing in overseas studios, holding stakes in The Coalition (developers of Gears of War) and Gunfire Games (creators of Darksiders), steadily building its global development capabilities.
Financially, NEXON is known for its long-term stability. In 2023, it recorded ₩3.2 trillion (approx. $2.4 billion USD) in revenue, with a net profit margin exceeding 30%. Its revenue sources are concentrated in South Korea (35%), China (28%), and Japan (20%). Notably, DNF and MapleStory contribute approximately 60% of total revenue, underscoring the lasting impact of its legacy titles. Mobile revenue has grown significantly—from 32% of total revenue in 2018 to 58% in 2023—indicating a successful transition to mobile platforms.
In terms of market structure, NEXON holds a 19% domestic market share in South Korea, second only to NCSoft, and ranks third globally in the MMO sector, behind China’s Tencent and NetEase. This strategic positioning has made NEXON a potential acquisition target for Chinese tech giant Tencent.
For Tencent, acquiring NEXON could deliver substantial strategic value. First, NEXON’s robust capabilities in MMO development and operations could fill a gap in Tencent’s own development portfolio. Second, its established publishing channels in Korea and Japan would serve as a gateway for Tencent’s expansion into Northeast Asia. Third, integrating NEXON’s classic IPs like MapleStory and KartRider into Tencent’s social platforms (such as WeChat or QQ) or mini-game ecosystems could unlock significant commercial potential.
However, the acquisition faces considerable obstacles. Chief among them is the South Korean government’s heightened scrutiny of Chinese capital acquiring local tech firms. In 2022, Korea had already blocked a similar acquisition attempt by a Tencent-affiliated entity, highlighting the considerable political risk. Additionally, with NEXON’s current market value hovering around $15 billion USD, a premium buyout could cause misalignment with Tencent’s expected return on investment. Moreover, NEXON’s long-standing “creativity-driven” corporate culture may clash with Tencent’s “data-driven” decision-making style, posing challenges in achieving managerial and strategic synergy post-merger.
Looking ahead, regardless of whether an acquisition materializes, NEXON itself has entered a critical phase of transformation. The company is actively reducing its dependency on DNF by fostering new-generation IPs like Blue Archive. Simultaneously, it is stepping into the AAA market with The First Descendant, a large-scale open-world game developed with over $100 million in investment, set for release in 2024 and viewed as a key milestone for its high-end market ambitions. In terms of emerging technologies, NEXON is exploring the metaverse and blockchain, having partnered with Polygon to launch MapleStory NFT projects. Though the player response has been mixed, it demonstrates NEXON’s awareness of Web3’s potential.
In conclusion, NEXON’s core value lies not only in its blockbuster titles but also in its 25-year accumulation of deep expertise in MMO operations and understanding of Asian gamer behavior. For Tencent, this could be a high-risk, high-reward acquisition bet. For the global gaming industry, if the deal proceeds, it could significantly reshape the power dynamics and competitive landscape across the Northeast Asian market.
- 1
- 2
- 3
- 4