以成龍作為主角、或直接以其形象與名字為核心的遊戲有哪些

2026-01-28

在電子遊戲發展史中,以成龍作為主角、或直接以其形象與名字為核心的作品,主要集中於FC(紅白機)、街機以及PS1到PS2的黃金年代。這些遊戲幾乎清一色屬於動作、格鬥或橫向闖關類型,核心設計理念就是重現成龍電影中那種靈活多變、充滿即興感與喜劇節奏的武打風格,也因此在當年留下相當深刻的文化印記。

最早被玩家廣泛認識的代表作,無疑是1985年由Irem推出的《成龍踢館》(Spartan X)。以成龍主演的電影《快餐車》為靈感,在FC與街機平台上大受歡迎。採用單線橫向推進的結構,需要在有限的時間內一路擊敗雜兵,並在每一層迎戰一名風格各異的頭目。雖然操作簡單,但拳腳打擊感明確,節奏明快,成功把成龍電影中「一路打上去」的爽快感轉化為遊戲體驗,也奠定日後許多清版動作遊戲的基本框架。

到了1990年,Hudson Soft 推出的《成龍之龍》(Jackie Chan’s Action Kung Fu)則進一步強化娛樂性與角色魅力。這款橫向動作闖關遊戲以Q版成龍作為主角,畫風可愛卻不失動感,關卡設計融入大量跳躍、踢牆與連續攻擊的要素,讓角色顯得更加靈活。對許多FC玩家來說,這款作品不只是成龍授權遊戲的代表作,也是一代人心目中的經典動作遊戲。

在街機領域,成龍的形象同樣留下濃墨重彩的一筆。1995年由Kaneko開發的《成龍傳說》(Jackie Chan: The Kung-Fu Master),是偏向一對一格鬥的街機作品,畫面風格帶有當時流行的寫實與暴力感,某些演出甚至讓人聯想到《真人快打》。此外,Taito推出的《沉默之龍》(The Silent Dragon)則屬於標準的清版動作遊戲,操控成龍在街機舞台上橫掃敵人,充分展現其拳腳功夫與流暢動作。

進入2000年後,成龍授權遊戲也隨著主機世代進化。PS1平台上的《成龍特技之王》(Jackie Chan Stuntmaster)被視為成龍本人參與度相當高的作品,遊戲大量融入翻滾、攀爬、跳躍與即興武器運用等動作,試圖模擬成龍電影中最具代表性的「特技式打鬥」。整體風格輕鬆幽默,關卡中也不乏向其電影致敬的橋段,讓粉絲感受到強烈的個人特色。

隨著成龍在國際市場的影響力擴大,動畫《成龍小子》(Jackie Chan Adventures)的推出,也促成一系列同名改編遊戲的誕生。這些作品陸續登上PS2等平台,玩法以動作冒險為主,結合符咒、法術與格鬥元素,吸引更年輕的玩家族群,進一步延續成龍在遊戲世界中的曝光度。

近年來,成龍雖然較少再以完整主角身分出現在大型主機或街機遊戲中,但仍為多款手機遊戲與線上作品進行代言,例如《天將雄師 OL》與《一刀傳世》等。不過,若從遊戲史與文化影響力來看,真正讓成龍與電子遊戲畫上等號、並被玩家長久記住的,仍然是FC、街機與PS1時代那些以動作闖關與格鬥為核心的經典作品。這些遊戲不僅記錄成龍的銀幕形象,也成為一段無法取代的電玩時代記憶。

In the history of video game development, titles that feature Jackie Chan as the main protagonist—or that are directly built around his likeness and name—are largely concentrated in the golden era spanning the Famicom (NES), arcade systems, and the transition from the PlayStation 1 to the PlayStation 2. Almost without exception, these games fall into the action, fighting, or side-scrolling beat ’em up genres. Their core design philosophy was to recreate the agile, improvisational, and rhythmically comedic martial arts style seen in Jackie Chan’s films, leaving a notably strong cultural imprint in their time.

The earliest and most widely recognized representative work is undoubtedly Spartan X, released by Irem in 1985. Inspired by the Jackie Chan–starring film Wheels on Meals, the game achieved great popularity on both the Famicom and arcade platforms. It adopted a single-plane side-scrolling structure, requiring players to defeat waves of enemies within a limited time before facing a uniquely styled boss at the end of each stage. While the controls were simple, the sense of impact from punches and kicks was clear and the pacing brisk. The game successfully translated the cinematic thrill of “fighting your way upward” from Jackie Chan’s movies into an interactive experience, and in doing so laid the foundational framework for many later beat ’em up games.

 

By 1990, Hudson Soft’s Jackie Chan’s Action Kung Fu further enhanced the sense of fun and character appeal. This side-scrolling action platformer featured a super-deformed (chibi-style) version of Jackie Chan as its protagonist. The visuals were cute yet dynamic, and the level design incorporated extensive jumping, wall-kicking, and combo attacks, making the character feel especially agile. For many Famicom players, this title was not only the definitive Jackie Chan–licensed game, but also a classic action game that defined a generation.

In the arcade space, Jackie Chan’s image also left a bold and memorable mark. Jackie Chan: The Kung-Fu Master, developed by Kaneko in 1995, leaned more toward one-on-one fighting. Its visual style reflected the era’s preference for realism and a heightened sense of violence, with certain presentations even evoking comparisons to Mortal Kombat. Meanwhile, Taito’s The Silent Dragon was a more traditional side-scrolling beat ’em up, allowing players to control Jackie Chan as he mowed down enemies across arcade stages, fully showcasing his martial arts skills and fluid movement.

After entering the 2000s, Jackie Chan–licensed games evolved alongside new console generations. On the PlayStation 1, Jackie Chan Stuntmaster was widely regarded as a title with significant involvement from Jackie Chan himself. The game heavily emphasized rolling, climbing, jumping, and the improvised use of environmental weapons, aiming to simulate the signature “stunt-style combat” that defined his films. Its overall tone was lighthearted and humorous, with numerous in-game moments paying homage to his movies, giving fans a strong sense of his personal style.

As Jackie Chan’s influence in the international market continued to expand, the animated series Jackie Chan Adventures led to the creation of a number of tie-in games under the same name. These titles appeared on platforms such as the PlayStation 2 and focused primarily on action-adventure gameplay, blending talismans, magic, and martial arts elements. They appealed to a younger audience and further extended Jackie Chan’s presence in the gaming world.

In more recent years, Jackie Chan has appeared less frequently as a full-fledged protagonist in major console or arcade titles. Instead, he has served as a spokesperson for various mobile and online games, such as Three Kingdoms: Dragon General OL and Yidao Chuanshi. Nevertheless, from the perspective of gaming history and cultural impact, the works that truly cemented Jackie Chan’s association with video games—and that remain most vividly remembered by players—are still those classic action and fighting games from the Famicom, arcade, and PlayStation 1 eras. These titles not only captured his on-screen persona, but also became an irreplaceable part of video game history and collective memory.