Let It Die: Inferno

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《LET IT DIE: INFERNO》是由SUPERTRICK GAMES開發、GungHo Online Entertainment發行的Roguelike生存動作遊戲,於2025年12月4日在PlayStation 5與PC(Steam)平台同步推出。承襲前作《LET IT DIE》獨特的死亡美學與瘋狂世界觀,同時進一步強化探索、戰鬥與多人互動的要素,帶來更殘酷、更刺激的挑戰。

故事背景建立在「大地狂怒」(Earth Rage)——一場毀滅性的天變地異之後。當人類才剛從災厄中復甦,新的夢魘便接踵而至:一個能吞噬整座城市的巨大深坑憑空出現,人們稱之為「地獄門」。關於地獄門的傳說不斷流傳,據說在最深處沉眠著「死神之眼」,這是一塊擁有足以支配世界的超粒鋰結晶。雖然洞穴充滿死亡威脅,卻因為珍稀資源與無法證實的傳聞,吸引無數冒險者爭相投入其中。玩家所扮演的「侵略者」,是一名擁有不死之身的冒險者。為換取永恆的生命,拋棄過去與所有羈絆,只能不斷挑戰這片地獄深淵,戰勝來自死神的試煉,並嘗試抓住屬於自己的未來。

玩法圍繞在Roguelike探索與戰鬥。每次踏入地獄門時,地圖構造、敵人配置以及掉落的資源都會隨機生成。死亡代價極為沉重:不僅會失去道具與裝備,甚至連肉身都會一併消滅。不過,可以透過強化「脊髓刻印」來保留永久性的能力成長,並將成功帶回據點的資源存放倉庫,逐步累積實力。製作系統同樣是核心要素,利用回收的素材打造新武器與裝備,這些裝備具備隨機特性,可能造就一次性的絕世神器,為每場冒險增添獨特性。

戰鬥方面,延續系列殘酷爽快的動作系統。可在左右手裝備不同武器,靈活切換攻擊方式,或雙手同持施展破防技能,將敵人擊潰後施展華麗而致命的「死亡打擊」。面對龐大異形怪物、裝備精良的四山集團戰鬥員,甚至是其他貪婪的侵略者同伴,必須隨時調整策略,才能從混亂中生存下來。

特別值得一提的是PvPvE系統。在地獄門內,所有生物都是敵人,無論是地底的異形生物,還是覬覦資源的侵略者同伴,皆可能向你揮刀。有限的逃生艙數量,使得冒險充滿殘酷的競爭。想要活著離開,必須搶先一步奪取足夠的「超粒鋰」。此外,還引入名為「DEATH JAMBOREE」的專屬PvP模式,為熱愛對戰的玩家打造舞台,讓侵略者們在這個競技場中一決高下。

另一個核心特色是世界輪迴機制。當試煉期限結束,整個世界將被重置,帶來全新的敵人、地圖與裝備。這種不斷更新的挑戰保證遊戲長期可玩性,也讓玩家能持續體驗新鮮感。

市場反應方面,自公布以來便引起高度關注。原作《LET IT DIE》在全球累積超過千萬次下載,雖然其硬派的死亡設計與獨特美學曾引發兩極評價,但本作強化隨機生成要素與多人對戰的豐富度,使玩家社群期待值提升。媒體普遍認為,它有望延續前作「死亡遊戲」的狂氣風格,並藉由現世代主機的性能展現更加細膩的黑暗美學。隨著PlayStation Store預購開放,三種版本的特典內容也進一步刺激玩家的討論與購買意願。

整體來說,《LET IT DIE: INFERNO》是充滿血腥與瘋狂魅力的動作遊戲,將死亡、隨機性、生存與多人互動完美結合。不僅挑戰玩家的操作與策略,更在殘酷的世界觀中考驗人性與慾望,有望成為2025年末最具爭議與話題性的作品之一。

LET IT DIE: INFERNO is a Roguelike survival action game developed by SUPERTRICK GAMES and published by GungHo Online Entertainment, set to release on December 4, 2025 for PlayStation 5 and PC (Steam). Building on the distinctive death-driven aesthetic of the original LET IT DIE, this sequel expands on exploration, combat, and multiplayer interaction, delivering a more brutal and exhilarating experience.

 

The story takes place after the cataclysmic event known as the “Earth Rage.” Humanity has barely begun to recover when a new nightmare emerges: a massive chasm capable of swallowing an entire city, later named the “Inferno Gate.” Legends claim that at the very bottom lies the “Death God’s Eye,” a crystalline source of power with the potential to dominate the world. Despite the extreme dangers, the promise of rare resources known as “Super Lythium” and mysterious rumors lure adventurers into this abyss. Players take on the role of an “Invader,” an undead adventurer with the ability to resurrect, who must plunge into the depths of the Inferno Gate, overcome unimaginable hazards, and survive the trials set by the Death God in order to claim their future.

Gameplay revolves around Roguelike exploration and survival combat. Each run through the Inferno Gate features procedurally generated maps, enemy placements, and item distributions, ensuring no two expeditions are identical. Death carries severe consequences: players lose all items, equipment, and even their body. However, persistent progression is supported through “spinal imprint” abilities, which permanently enhance the Invader regardless of individual runs. Successfully recovered items and equipment can be stored in the base, and crafting systems allow players to create new weapons and gear. Each item possesses randomized traits, making every encounter and discovery potentially unique.

Combat is fast-paced and brutal. Invaders can equip different weapons in each hand, allowing for flexible attack strategies, or wield dual-handed weapons to break enemy defenses and execute powerful, flashy finishing moves. Players face a variety of enemies, including alien hybrids, armed mercenaries from the ruthless Yotsuyama Corporation, and even rival invaders competing for the same resources. Survival depends on quick reflexes, tactical decision-making, and knowing when to strike or retreat.

A defining feature of INFERNO is its PvPvE system. In the Inferno Gate, all creatures—including other players—can be hostile. Players must contend not only with environmental hazards and powerful NPC enemies but also with other Invaders seeking to claim Super Lythium for themselves. Limited escape pods add tension, forcing players to strategize carefully in the struggle for survival. Additionally, the game introduces the “DEATH JAMBOREE” mode, a dedicated PvP arena where Invaders can test their skills and engage in intense, competitive battles.

Another key aspect is the world loop mechanic. Each trial has a time limit, and once it expires, the world resets, bringing new maps, enemies, and equipment. This cyclical system maintains replayability and constantly refreshes the player experience, ensuring that no two runs feel the same.

Regarding market reception, LET IT DIE: INFERNO has generated significant anticipation since its announcement. The original LET IT DIE amassed millions of downloads worldwide, and while its extreme difficulty and dark aesthetic divided opinions, the new installment’s enhancements in procedural generation and multiplayer features have raised expectations among the fanbase. Media outlets predict that it will retain the series’ signature chaotic and death-driven style while leveraging next-generation console capabilities to deliver more detailed environments and visuals. Pre-orders on the PlayStation Store, available in three editions with varying bonus content, have further amplified interest and discussion among players.

Overall, LET IT DIE: INFERNO combines death, procedural randomness, survival mechanics, and multiplayer interaction into a ruthless, adrenaline-fueled action experience. It challenges both skill and strategy while immersing players in a dark, morally complex world, making it one of the most anticipated and talked-about games at the end of 2025.

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