跳躍門Wii 極限紀錄

《跳躍門Wii 極限紀錄》(日文原名:はねるのトびらWii ギリギリッス)是由Takara Tomy發行,於2007年在Wii平台推出的派對類型遊戲,作品改編自當時在日本極具人氣的綜藝節目《はねるのトびら》(跳躍門)。將節目中搞笑、緊張又充滿挑戰性的單元,透過Wii特有的體感操作,轉化成適合家庭和朋友聚會時遊玩的輕鬆娛樂小品。
基本劇情設定並不複雜,基本上是將電視節目的知名單元「ギリギリッス」(極限挑戰)搬到Wii平台上。在虛擬世界中扮演參賽者,需要完成各種近乎極限、講求時機與技巧的挑戰,例如:精準停下高速移動的物體、在最後一刻跳躍避開陷阱、或是在特定條件下維持平衡等。整體以緊張又帶著滑稽氣氛的方式進行,重現節目中「極限一瞬間」的爆笑魅力。
在操作設計上,各種小遊戲要求玩家揮動、傾斜、快速搖晃或精準指向遙控器,以模擬節目中各種肉體挑戰。例如,在某些遊戲中,需要在適當的時機猛然揮動手腕,讓角色跳過障礙;又或者要小心翼翼地傾斜Wii Remote,以控制角色的平衡感與動作精細度。由於幾乎每個小遊戲的控制方式都不同,因此需要靈活應對,並且在短時間內快速掌握新的操作規則,這也正是帶來笑點與趣味的關鍵。
支援單人遊玩,但更鼓勵多人對戰,特別是家庭或朋友間的聚會場合。透過輪流挑戰或同時比賽,看誰能在極限邊緣表現得更好,不僅刺激競爭心理,也充滿歡笑聲。此外,還加入節目主持人風格的旁白與搞笑語音,使整體氛圍更加接近綜藝節目的真實感受。
在視覺表現方面,採用簡單、明亮而帶有卡通風格的美術設計。角色造型誇張滑稽,動作演出也充滿戲劇性,加上多樣化的場景變化,讓人感覺像是在參加活生生的電視遊戲節目。音效部分則包含節奏緊湊的背景音樂與大量誇張的效果音,以及模仿節目主持人即興反應的台詞,成功營造出既緊張又搞笑的娛樂氛圍。
市場評價方面,在日本本地有一定人氣,尤其是節目粉絲遍持正面態度。他們認為遊戲忠實重現節目的核心魅力,並且體感操作簡單直覺,非常適合聚會場合。不過,也有部分玩家指出,單人遊玩時內容顯得單薄,長時間挑戰容易感到重複性高。此外,由於小遊戲偏向輕鬆搞笑風格,對於想要深度體驗或追求技術性挑戰的人來說,耐玩度和精緻度略顯不足。從整體來看,更像是以歡樂氛圍為主、強調多人同樂的派對型小品,而非需要長時間深入鑽研的正統遊戲。
總結來說,《跳躍門Wii 極限紀錄》十分符合「Wii世代」特點的作品:輕鬆、熱鬧、容易上手,且非常適合朋友聚會或家庭娛樂。如果本身喜歡《はねるのトびら》節目的幽默風格,又或者單純想找能帶來笑聲與熱鬧氣氛的小遊戲,那麼這會是個不錯的選擇。
Jump Gate Wii: Extreme Record (Japanese title: はねるのトびらWii ギリギリッス) is a party-style game released in 2007 for the Wii by Takara Tomy. The game is based on the hugely popular Japanese variety show “Haneru no Tobira”, faithfully adapting its signature brand of humor, tension, and over-the-top challenges into a collection of motion-controlled mini-games designed for casual, group-based fun among family and friends.
Concept and Gameplay
The game doesn’t feature a complex story. Instead, it brings the variety show’s famous segment “Girigirish” (lit. On the Edge) into an interactive format. Players act as contestants in a virtual competition, taking on a series of nerve-wracking, precision-based challenges, such as stopping a fast-moving object at the exact moment, jumping at the last second to avoid traps, or maintaining perfect balance under unusual conditions. Each activity is designed to evoke the same tense-yet-hilarious vibe of the TV show’s iconic near-miss moments.
Controls and Mechanics
The game leverages the Wii Remote’s motion sensing capabilities to recreate the physical comedy of the show. Mini-games require players to:
- Swing, tilt, shake rapidly, or point precisely depending on the challenge.
- Time their actions perfectly—like snapping the wrist to make a character jump, or carefully tilting the controller to maintain balance.
Since each mini-game has its own unique control scheme, players must quickly adapt, which adds to the chaos and humor. The unpredictability of mastering new rules on the fly contributes heavily to the game’s slapstick entertainment value.
Multiplayer Focus
While solo play is supported, the game truly shines in multiplayer, especially during parties or family gatherings. Players can take turns or compete simultaneously to see who performs best in these over-the-top challenges. This setup fuels friendly competition and creates plenty of laughter-filled moments.
To enhance the TV show atmosphere, the game features narration and voice-overs in the style of variety show hosts, adding comedic commentary and spontaneous reactions that mirror the original program’s charm.
Visual and Audio Presentation
The game adopts a bright, cartoonish art style. Characters are designed with exaggerated, comical features, and their animations are intentionally over-the-top. Combined with a variety of colorful, changing environments, players feel like they’re part of a live-action game show.
The audio design includes:
- Upbeat background music to match the game’s energy,
- Wacky sound effects that emphasize every action,
- And host-like voice clips that simulate live commentary, enhancing the comedic and competitive tension throughout.
Reception and Audience
In Japan, the game gained moderate popularity, particularly among fans of the original show. It was praised for:
- Faithfully capturing the show's chaotic spirit,
- Simple and intuitive motion controls, and
- Its suitability as a party game.
However, some players noted drawbacks:
- Limited content in solo mode, making extended single-player sessions feel repetitive.
- The game’s light-hearted, silly mini-games may not appeal to players seeking deeper gameplay or technical challenges.
As a result, it’s best understood as a light, party-focused title rather than a full-fledged traditional video game with long-term depth.
Final Thoughts
Jump Gate Wii: Extreme Record is a quintessential Wii-era title—easy to pick up, lively, and geared toward group fun. It’s perfect for fans of “Haneru no Tobira” or anyone looking for a humorous, energy-filled mini-game collection to brighten up social gatherings. While it may lack staying power for solo players or hardcore gamers, its comedic style and motion-based mayhem make it a great pick for casual entertainment.
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跳躍門Wii 極限紀錄
- 定 價: 4,180円
- 售 價: 85.00
- 庫存量: 0 套
- 已賣出: 0 套
人氣指數: 0.2 / 6 顆星