動物指揮官

人氣指數:
二手品
日文名稱:メジャマジ・マーチ
英文名稱:MEJA-MAJI MARCH
類別:懷舊遊戲
定價:6,090円
售價:199.00
人數:2 人
庫存量:1
分級1/發行日期: 全年齡 2009-04-23
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遊戲內容

《動物指揮官》(日文名稱:メジャマジ・マーチ,英文名稱有時簡稱為《Major Minor’s Majestic March》或《MEJA-MAJI MARCH》)是由《塊魂》系列的創作者高橋慶太(Keita Takahashi)構思、PaRappa the Rapper(動感小子)的開發團隊NanaOn-Sha負責開發,並由Majesco於2009年在北美發行的Wii獨佔音樂節奏遊戲,日本的發行則由Square Enxi負責。將音樂遊戲與「行進樂隊」結合,創造出前所未見的指揮體感體驗,既充滿藝術風格,也蘊藏著幽默又奇異的魅力。

遊戲的主角是一隻頭戴高帽、身穿制服、擁有神奇魔法指揮棒的卡通狗——Major Minor。某天他意外獲得了能帶領萬物組成樂隊的神奇力量,於是展開一場奇幻的行進冒險。每一關他都要在街頭、森林、天空等不同場景中「招募」各種稀奇古怪的角色(如動物、外星人、蛋糕人、奇裝異服的居民)加入他的樂隊,讓這支樂隊越變越大、演奏越發壯麗,最終成為宇宙級的行進表演。

操作方面最獨特的就是Wii遙控器的「指揮棒」設計。玩家需要隨著音樂節奏,上下揮動Wii Remote,就像現實中的樂隊指揮一樣,讓隊伍保持整齊的節奏前進。節奏穩定的話,隊伍就會整齊劃一,演奏出的樂曲也會愈加豐富;但如果揮舞節奏太快或太慢,隊員們就會開始亂成一團,甚至離隊或鬧彆扭。此外,在前進過程中,還得適時揮棒來召喚新成員、躲避障礙物、或與特殊事件互動,有時還會遇到突如其來的QTE(快速反應事件),需要在短時間內做出準確揮動。

美術風格承襲高橋慶太一貫的異想天開與童話感,色彩鮮明而飽和,角色設計都帶有強烈的誇張變形與幽默感。整個畫面就像手繪風格的奇幻遊行,各個NPC與隊員都有不同樂器與外型,當他們加入隊伍時,畫面就會不斷擴張成一條滑稽又壯觀的音樂隊伍。每位新加入的角色都會帶來不同的聲部,讓樂曲逐步變得豐富,這種「音樂隨隊伍成長」的設計構成極強的成就感。

配樂方面則是靈魂之一。雖然不是傳統流行樂,而是偏向行進樂、銅管樂、爵士、甚至實驗音樂的混合,但每首曲子都緊扣關卡風格與角色設計,隨著隊伍變化會產生層層堆疊的樂音,非常具動態性。聲效方面也搭配得十分趣味,隊員的加入、失誤、甚至道具使用都有誇張的卡通化效果音,強化遊戲的輕鬆氛圍。

不過,上市後的評價相當兩極。支持者認為這是富有創意與美術風格的藝術型遊戲,尤其操作像在「揮指揮棒」的設計極具新意,也適合親子或藝術愛好者。但批評者則指出操作準確度問題,Wii遙控器的體感偵測不夠靈敏,容易讓人覺得「我明明揮得很好,為什麼隊伍還是亂掉?」這讓原本就節奏要求精確的音樂遊戲顯得有些挫折感,加上關卡數量偏少、遊戲時間不長,也影響耐玩度。

總結而言,《動物指揮官》是在創意與風格上極具個性的Wii音樂節奏遊戲,不像主流音樂遊戲那樣依賴樂器模擬或流行歌曲,而是走出藝術與童趣混合的獨特路線。雖然操作手感存在一些缺陷,但對於願意接受奇想風格與喜歡藝術性遊戲的玩家來說,這是節奏與想像力並行的遊行旅程。如果喜歡《塊魂》的幽默、或《PaRappa》的節奏感,會是收藏中值得嘗試的異色寶石。

"Major Minor’s Majestic March" (Japanese title: メジャマジ・マーチ, also stylized as "MEJA-MAJI MARCH") is a rhythm-based motion game released exclusively for the Wii in 2009. It was conceived by Keita Takahashi, the visionary behind the Katamari Damacy series, developed by NanaOn-Sha, the studio responsible for PaRappa the Rapper, and published by Majesco in North America. The Japanese release was handled by Square Enix. This title uniquely combines the rhythm genre with the concept of a marching band, creating a whimsical and artistic experience full of eccentric humor and charm.

 

The game stars Major Minor, a cartoon dog in a marching band uniform and top hat, who wields a magical baton. One day, he mysteriously acquires the ability to lead anything into a musical parade. Thus begins a fantastical journey where, in each stage, he recruits a bizarre array of characters—including animals, aliens, cake-headed people, and eccentric townsfolk—to join his growing marching band. As the band expands, their performances grow more grand and spectacular, with the ultimate goal of creating a cosmic-scale musical parade.

The gameplay centers on using the Wii Remote as a conductor’s baton. Players must swing the remote up and down in time with the rhythm, mimicking real-life conducting to keep the band marching in sync. When the tempo is maintained properly, the band performs harmoniously and the music flourishes. But if the baton is swung off-beat—too fast or too slow—chaos ensues: band members may fall out of sync, get upset, or even leave. Throughout the march, players also need to wave the baton at the right moments to recruit new members, avoid obstacles, or trigger special interactions. Occasionally, sudden QTEs (Quick Time Events) require players to perform specific gestures in a limited time.

Artistically, the game is infused with Keita Takahashi’s signature whimsical style—bright, saturated colors, exaggerated character designs, and a dreamlike, storybook quality. The screen feels like a surreal, hand-drawn parade, and every character that joins the band brings a new instrument and visual flair, dynamically extending the parade. Each new member adds a unique musical layer, making the soundtrack progressively more complex and satisfying. This mechanic of "music growing with the band" delivers a strong sense of progression and achievement.

The soundtrack is a major highlight. Rather than relying on mainstream pop songs, it explores a lively mix of marching music, brass, jazz, and experimental styles. Each level’s music evolves as the band changes, matching the environment and character themes, resulting in a rich and adaptive auditory experience. Sound effects are delightfully cartoonish, reinforcing the game’s light-hearted and playful tone—character reactions, mistakes, and item uses are all punctuated by expressive, comical audio cues.

Reception, however, was mixed upon release. Supporters praised the game for its bold creativity, artistic flair, and unique concept—especially the baton-conducting mechanic, which was seen as a fresh take on motion control and well-suited for families and art-minded players. Critics, on the other hand, pointed to inconsistent motion detection. Many players reported frustration when their well-timed baton swings were not accurately recognized by the Wii Remote, leading to disrupted gameplay. Combined with a relatively short playtime and a limited number of stages, this hindered the game’s long-term replayability.

In conclusion, "Major Minor’s Majestic March" is a rhythm game with an unmistakable personality, standing apart from conventional music games that rely on instrument simulations or pop music. It ventures into a space where art, imagination, and music converge. While its motion control may feel clunky at times, for those who appreciate quirky aesthetics and inventive gameplay, it offers a parade of creativity and rhythm. Fans of Katamari Damacy's humor or PaRappa's musical flair will likely find this to be a curious and charming gem worth exploring.

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