大怪獸對決 超人力霸王競技場

《大怪獸對決 超人力霸王競技場》(Daikaijuu Battle: Ultra Coliseum,大怪獣バトル ウルトラコロシアム)是於2008年在日本Wii平台推出的怪獸對戰動作遊戲,由Bandai Namco開發與發行。改編自圓谷製作的經典特攝系列《超人力霸王》,結合怪獸對怪獸的對戰模式與玩家操控進行,能親自指揮那些在影集裡登場過的超人氣怪獸,進行熱血對決。
劇情承襲自《超級銀河大怪獸格鬥》(Ultra Galaxy Mega Monster Battle /大怪獸バトル ULTRA GALAXY)系列的設定,背景描述在宇宙中,怪獸成為可被操控的存在。玩家將扮演怪獸指揮官,使用「怪獸卡片」召喚並操控巨大怪獸,參加各式各樣的宇宙格鬥大會與戰役。故事圍繞著主角角色與反派勢力之間爭奪怪獸霸權與宇宙和平的對抗,許多來自不同時代《超人力霸王》作品中的人氣怪獸與超人戰士也會在劇情中陸續登場。
操作方面,充分活用Wii的體感遙控器與Nunchuk組合。透過揮動Wii遙控器來進行基本攻擊、重擊、投擲等動作,而Nunchuk則負責移動、閃避與防禦。體感操作的直覺性與動作同步性,讓人如同置身於怪獸格鬥場般,親手操作哥莫拉、雷德王、艾雷王等經典怪獸,施展尾巴橫掃、巨力撞擊與必殺光束等經典招式。遊戲採用單挑形式進行怪獸對戰,並設有連段系統與特殊攻擊指令,只需配合手勢與時機,即可打出強力連擊或終極必殺技。
遊戲模式方面,包含故事模式、自由對戰以及挑戰模式。故事模式中,將隨劇情逐步解鎖新怪獸與戰鬥場景,並參與與超人力霸王與邪惡怪獸軍團之間的對抗。自由對戰模式則可任意選擇怪獸與對手,自由組合對決。挑戰模式則會設定各式條件與限制,要求在特定情況下完成戰鬥,增加遊戲耐玩度。
在市場反應部分,上市後受到特攝迷與怪獸控族群的歡迎。雖然本作主要鎖定日本本土市場,並未在海外正式發行,但因其完整收錄多代超人與怪獸角色,且支援怪獸卡片對應(可與街機版互動)而頗具話題性。《Fami通》雜誌當年給予本作28/40分,肯定其對超人力霸王與怪獸題材的還原度,以及體感操作的樂趣,但也指出遊戲系統偏簡單,操作深度有限,適合喜歡輕鬆體驗怪獸對戰的玩家。
在玩家社群中,多數人認為這款遊戲充滿懷舊感與粉絲向樂趣,特別是能實際揮舞Wii遙控器模擬怪獸戰鬥的設計,重現《超人力霸王》影集中那些經典怪獸肉搏戰。雖然遊戲畫質與物理演算受限於Wii硬體,戰鬥場景略顯陽春,但角色建模與招式動畫仍然高度還原影集設定,搭配原版音效與音樂,帶來極佳的沉浸感。
總結來說,這是專為特攝迷與怪獸粉絲打造的對戰型動作遊戲。雖然遊戲系統較為單純,但憑藉體感操作、豐富怪獸陣容與原汁原味的特攝氛圍,成功重現《超人力霸王》系列怪獸對戰的魅力。對於喜歡圓谷怪獸文化或Wii體感遊戲的玩家而言,是值得體驗的作品。
“Daikaijuu Battle: Ultra Coliseum” is a kaiju-versus-kaiju action fighting game released for the Wii in Japan in 2008. Developed and published by Bandai Namco, the game is based on Tsuburaya Productions' iconic tokusatsu series Ultraman. Unlike traditional fighting games that focus on human characters, this title lets players take direct control of famous giant monsters from the Ultraman universe and engage in epic, monster-on-monster battles in fully destructible arenas.
The game's story draws heavily from the Ultra Galaxy Mega Monster Battle series. Set in a universe where monsters can be controlled via specialized devices, the player assumes the role of a "Monster Commander" who uses "Monster Cards" to summon and command massive kaiju. The narrative follows the protagonist as they compete in galactic monster tournaments and clash with rival factions fighting for control over monster supremacy and the fate of the universe. Throughout the campaign, familiar faces from across various Ultraman series — both heroic Ultras and iconic kaiju — make appearances, enriching the story for longtime fans.
Gameplay is designed to make full use of the Wii's motion controls. The Wii Remote is used for attacks, including light hits, heavy blows, throws, and special moves, while the Nunchuk handles movement, dodging, and guarding. The intuitive motion-based system allows players to physically mimic attacks, giving the sensation of being inside a monster brawl. Classic monsters such as Gomora, Red King, and Eleking are fully playable, each with their signature moves — from tail whips to beam attacks. Battles are primarily one-on-one showdowns with a combo system and timing-based input for executing powerful finishing moves.
The game features multiple modes: Story Mode, Free Battle, and Challenge Mode. In Story Mode, players unlock new monsters and arenas by progressing through narrative-driven battles that pit Ultramen and monsters against villainous forces. Free Battle allows for customizable fights between any unlocked monsters. Challenge Mode introduces specific conditions, such as time limits or enemy handicaps, to test the player's mastery of each creature and enhance replayability.
Upon release, the game was well-received by kaiju fans and tokusatsu enthusiasts, especially within Japan, its primary market. Although it was never officially localized overseas, it generated buzz among import gamers due to its faithful representation of the Ultraman franchise and its integration with real-life monster cards (which could also be used with the arcade version of the game). Famitsu gave the game a score of 28 out of 40, praising its fun motion controls and the authentic portrayal of Ultraman lore, while noting that the combat system was relatively simple and lacked the mechanical depth of more traditional fighting games.
Among fans, Daikaijuu Battle: Ultra Coliseum is often described as a nostalgic and satisfying experience, particularly for those who grew up watching Ultraman. The ability to control legendary monsters with motion controls was seen as a dream come true, making the player feel like they were physically enacting those massive brawls seen in the TV series. While the game’s visuals and physics were somewhat limited by the Wii’s hardware — with basic environments and modest effects — the character models and attack animations remained faithful to their live-action counterparts. Original sound effects and music from the series further added to the immersive experience.
In conclusion, Daikaijuu Battle: Ultra Coliseum is a niche but highly enjoyable fighting game tailored for tokusatsu lovers and Ultraman aficionados. While its mechanics are on the simpler side, the game delivers fan service in spades with a robust monster roster, engaging motion-based controls, and a sincere recreation of the Ultraman universe. For fans of kaiju culture or players who enjoy motion-controlled brawlers, it stands as a unique and memorable Wii title worth experiencing.
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大怪獸對決 超人力霸王競技場
- 定 價: 6,380円
- 售 價: 299.00
- 庫存量: 1 套
- 已賣出: 0 套
人氣指數: 0.3 / 6 顆星