家庭教師 HITMAN REBORN!夢幻超絕對戰!Wii

人氣指數:
二手品
日文名稱:家庭教師ヒットマンREBORN!ドリームハイパーバトル!Wii
英文名稱:
類別:懷舊遊戲
定價:7,140円
售價:199.00
人數:1 人
庫存量:1
分級1/發行日期: 全年齡 2008-01-10
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遊戲內容

《家庭教師HITMAN REBORN!夢幻超絕對戰!Wii》(日文原名:家庭教師ヒットマンREBORN!ドリームハイパーバトル!Wii)是由Marvelous Interactive開發,並於2007年由Marvelous Entertainment在日本地區發行的對戰動作遊戲。改編自天野明所創作的人氣漫畫與動畫作品《家庭教師HITMAN REBORN!》,是Dream Hyper Battle系列的一部分,也是該系列首次登上Wii平台。

在劇情方面,大致改編自原作的「黑曜篇」與「瓦利亞篇」內容。以主角澤田綱吉(通稱小綱)為中心,展開與黑曜中學、瓦利亞組織等敵對勢力的戰鬥。故事模式採用插入大量動畫過場與原作畫面風格的對話演出,試圖重現原作的緊張與幽默氣氛。不僅可以操作小綱,還能依劇情推進操作包括獄寺隼人、山本武、六道骸等人氣角色。特別針對粉絲製作大量角色間的專屬對話與互動橋段,即使對於熟悉原作劇情的玩家而言,也能感受到新鮮的重溫與情感連結。

在操作設計方面,使用Wii遙控器和Nunchuk組合進行角色操控,基本移動與防禦以傳統搖桿與按鍵完成,而攻擊動作則透過揮動Wii遙控器來觸發。例如,揮動來釋放近戰連擊、遠距射擊或使用特殊技能。當積蓄能量條到達特定程度後,還可以進行「必殺技爆發」,此時需要按照畫面指示進行快速的體感動作輸入(如揮擊或旋轉手腕),來施展華麗且具有原作特色的必殺技。整體手感偏向動作輕快、節奏快速,目的是讓玩家能夠像動畫角色一樣,透過直覺動作完成戰鬥表現。

戰鬥系統本身以單挑為主,但也支援部分雙人合作或對戰模式。每位角色皆有個性鮮明的技能組合,例如獄寺善於中距離炸彈攻擊,山本則擅長迅速的劍術連擊,小綱在戰鬥中則可逐步進入「Dying Will」強化狀態。此外,隨著遊戲進行,還可以解鎖更多角色、服裝與特別模式,增加耐玩度。

關卡設計基本上以連續戰鬥為主軸,穿插劇情過場,因此整體結構偏向線性。舞台大多根據原作中的地點重新建構,包括黑曜中學、彭哥列基地、並盛中學周邊等。雖然場景設計不算廣闊,互動要素也有限,但戰鬥特效與必殺演出則相當用心,力求還原漫畫與動畫中的精彩瞬間。

在市場評價方面,獲得中等偏向粉絲向的回響。大多數評論認為,對《家庭教師HITMAN REBORN!》粉絲而言具有相當高的吸引力,特別是能親手操縱自己喜愛的角色戰鬥,並欣賞忠於原作的劇情重現。然而,在更廣泛的玩家群體中,該作受到一些批評,主要集中在操作反應有時略顯生硬、體感指令判定不夠精準,以及關卡與戰鬥模式重複性偏高,長時間遊玩後容易感到單調。此外,畫面表現上雖然角色建模忠實於動畫風格,但背景貼圖較為粗糙,缺乏細膩的表現力,對比同時期其他Wii動作遊戲來說略顯樸素。

儘管如此,對於目標族群也就是動漫的粉絲來說,仍然被視為值得收藏與體驗的遊戲。特別是能夠以體感操作再現「Dying Will」爆發或是瓦利亞決戰的名場面,對於重視情感共鳴的玩家而言,仍然有其無可取代的樂趣。

總體而言,《家庭教師HITMAN REBORN!夢幻超絕對戰!Wii》是以粉絲向為核心的體感對戰動作遊戲,憑藉角色魅力、原作再現與直覺體感操作,提供雖然不算完美,但充滿熱血與青春感的互動冒險。

Katekyō Hitman Reborn! Dream Hyper Battle! Wii (Japanese title: 家庭教師ヒットマンREBORN!ドリームハイパーバトル!Wii) is a combat-based action game developed by Marvelous Interactive and released in 2007 by Marvelous Entertainment exclusively in Japan. It is based on the popular manga and anime series Katekyō Hitman Reborn! by Akira Amano and is part of the Dream Hyper Battle series—marking the franchise’s first appearance on the Wii platform.

 

In terms of story, the game roughly adapts the Kokuyo Arc and Varia Arc from the original series. Centered around the protagonist Tsunayoshi Sawada (commonly called Tsuna), players engage in battles against enemy groups such as Kokuyo Middle School and the Varia assassination squad. The story mode features numerous cutscenes using both in-game animations and stylized dialogue sequences that mimic the original art style, aiming to recreate the tension and humor of the anime. In addition to playing as Tsuna, players can take control of fan-favorite characters such as Hayato Gokudera, Takeshi Yamamoto, and Mukuro Rokudo, depending on story progression. The game includes a wide range of exclusive character interactions and dialogues made specifically for fans, offering a fresh emotional experience even for those already familiar with the original plot.

In terms of gameplay, players use a combination of the Wii Remote and Nunchuk for character control. Basic movement and guarding are handled through traditional joystick and button inputs, while attacks are executed via motion gestures with the Wii Remote. For example, swinging the controller unleashes melee combos, projectile attacks, or special techniques. Once the energy gauge fills, players can perform a "Finishing Burst"—a cinematic special move activated through rapid and precise motion-based inputs (such as shaking or rotating the wrist) prompted on screen. The overall combat flow is fast-paced and action-oriented, designed to let players feel like they’re performing flashy anime-style moves through intuitive gestures.

The battle system is primarily one-on-one, but there are modes for two-player co-op or versus matches. Each character has a distinct set of skills: Gokudera specializes in mid-range bomb attacks, Yamamoto uses swift sword techniques, and Tsuna gradually powers up into his “Dying Will” state during battle. As the game progresses, additional characters, costumes, and special modes can be unlocked, enhancing replayability.

Level design focuses on sequential battles interspersed with story cutscenes, making the structure fairly linear. Most stages are modeled after key locations from the original work, such as Kokuyo Middle School, the Vongola Base, and areas around Namimori Middle School. While the stages aren’t particularly large or interactive, the combat effects and ultimate move animations are carefully crafted to recreate iconic moments from the manga and anime.

From a market standpoint, the game received a moderately positive response, especially among fans of the Reborn! series. Most reviews highlighted its strong appeal to the fanbase, especially the ability to control beloved characters and experience faithfully adapted story content. However, it faced criticism from broader audiences for its sometimes clunky controls, imprecise motion input detection, and repetitive level/battle structures, which could become monotonous with extended play. Visually, while the character models stayed true to the anime's look, the background textures were considered simplistic and lacking detail—appearing modest compared to other Wii action games of the same period.

Despite these shortcomings, the game is still regarded as a collectible and worthwhile experience for its target audience—anime fans. The ability to recreate emotional high points like Tsuna’s “Dying Will” transformations or the dramatic battles against the Varia using motion controls adds a uniquely immersive dimension. For players who value emotional resonance and fan service, the game delivers a kind of joy that goes beyond technical polish.

In conclusion, Katekyō Hitman Reborn! Dream Hyper Battle! Wii is a motion-controlled action game aimed squarely at fans of the series. While not perfect in execution, it combines character charm, faithful story adaptation, and intuitive motion-based combat to deliver a high-energy, youthful interactive experience.

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